So the Beta keeps rolling, and data keeps coming up, blizz just tweeked a few things, but for the monk and th windwalker spec nothing changed.
Still, here they are.
- Blackout Kick: Kick with a blast of sha energy, causing (11.6+5.4*Level) Physical damage to an enemy target. Only usable on targets at or below 35% health. If the target is killed by Blackout Kick, you are refunded 1 Force. (2 Chi, Instant cast, 3 sec cooldown)
- Crackling Jade Lightning: Channels Jade lightning at the target, causing 1674 Nature damage over 6 sec. If the enemy attacks you within melee range while victim to Crackling Jade Lightning, they are knocked back a short distance. (Instant, Channeled, 8 second cooldown)
- Detox: Eliminates ailments from the friendly target, removing all harmful Poison and Bleed effects. (Instant, 8 second cooldown)
- Disable: You attempt to disable the target's movement, reducing their movement speed by 25%. Stacks up to 2 times. If you use Disable a third time on a target while they have 2 stacks, all stacks will be consumed and they will be rooted for 8 sec (3 PvP). (15 energy, Instant)
- Expel Harm: Instantly heals yourself for 978 to 1137, and causes 0% of the amount healed to instantly be dealt to a nearby enemy as damage within 5 yards. (Instant, 15 second cooldown)
- Fortifying Ale: Increases your health by 100%, but you cannot be healed. Lasts 20 sec. (3 minute cooldown, Instant)
- Grapple Weapon: You fire off a rope spear, grappling the targets weapons and shield, returning them to you. Depending on the quality of the weapon, your damage done, healing done and damage reduction may be increased. (Instant, 60 second cooldown)
- Healing Sphere: You form a Healing Sphere out of healing mists at the target location for 30 sec. If allies walk through it, they consume the sphere, healing themselves for 5255. Maximum of 3 Healing Spheres can be active by the Monk at any given time. (1.5 second cast)
- Jab: You Jab the target, dealing (3.4+1.6*Level) damage and generating 1 Chi. (40 energy, Instant)
- Legacy of the Emperor: You extol the words of the last emperor, increasing Strength, Agility, and Intellect by 5%. If target is in your party or raid, all party and raid members will be affected. (Instant)
- Meditation: Reduces all damage taken by 99% and redirects to you all harmful spells cast against your allies within 30 yards. Lasts 10 sec. Being the victim of a melee attack will break your meditation, cancelling the effect. (10 second Channel, 3 minute cooldown)
- Paralysis: You cause the targets muscles to contract, incapacitating them for 30 sec. If done from behind the target, the duration is doubled. Only one target can be victim to Paralysis at any given time. Any damage taken will cancel the effect. (Instant, 15 second cooldown)
- Provoke: You mock the target, causing them to rush torward to attack you an increased 50% movement speed. If targeting your Statue of the Black Ox, you Provoke all enemies within an 8 yard radius of your statue. (Instant, 8 second cooldown)
- Resuscitate: Returns the spirit to the body, restoring a dead target to life with 35% of maximum health and mana. Cannot be cast when in combat. Cast time reduced by 50% if target is within melee range. (10 second cast)
- Roll: Roll a short distance. (Instant, 0.8 second cooldown)
- Spear Hand: You jab the target in the throat, interrupting their spell cast and preventing any spell in that school from being cast for 5 sec. If the enemy is facing you when cast, they are also silenced out of all schools for 5 sec. (Instant, 30 second cooldown)
- Spinning Crane Kick: You spin while kicking in the air, dealing (5.3+2.5*Level) Physical damage every 1 sec, to all nearby enemies within 8 yards. Movement speed is reduced by 30%. Lasts 6 sec. (1 Chi, Instant)
- Stance of the Fierce Tiger: Increases damage done by 20%. Allows use of abilities under jurisdiction of the White Tiger, such as offensive damage abilities. (Instant)
- Symbiosis: New
- Tiger Palm: Attack with the palm of your hand, dealing (7+3.2*Level) Physical damage. Deals (3.5+1.6*Level) additional damage if the target is above 50% health. (1 Chi, Instant)
- Tiger Strikes : You have a 10% chance to gain Tiger Strikes when you auto-attack, increasing your attack speed by 50% and causing your next 4 auto-attacks to cause an extra attack.
- Touch of Death: You exploit the enemy target's weakest point, instantly killing them. Only usable on non-player targets who have equal or less health than you. (4 Chi, Instant, 1.5 minute cooldown)
- Transcendence: You split your body and spirit, leaving your spirit behind. Use Transcendence: Transfer to swap locations with your spirit. (Instant, 3 minute cooldown)
- Transcendence: Transfer: Your body and spirit swap locations. (1 Chi, Instant, 30 second cooldown)
- Afterlife: When you kill an enemy while gaining experience or honor, you have a 50% chance to summon a Healing Sphere. Healing Sphere You form a Healing Sphere out of healing mists at the target location for 30 sec. If allies walk through it, they consume the sphere, healing themselves for 5255. Maximum of 3 Healing Spheres can be active by the Monk at any given time.
- Energizing Brew: Regenerates 60 Energy over 6 sec. Can only be used while in combat. (Instant, 60 second cooldown)
- Exploding Jade Blossom: Deals 882 to 1025 Physical damage to the first enemy target in front of you within 30 yards, rooting them for 2 sec. If Exploding Jade Blossom travels further than 10 yards, the damage is increased by 50%. (1 Chi, Instant)
- Fists of Fury: Pummel all targets in front of you with rapid hand strikes, stunning them and dealing 1 damage immediately and every 1 sec for 4 sec. (3 Chi, 4 second channel, 45 second cooldown)
- Flying Serpent Kick: Soar through the air forwards at an increased speed. While traveling, use Flying Serpent Kick again to land yourself, dealing 300 damage to all enemies within 8 yards, and slowing them by 70% for 4 sec. (Instant, 25 second cooldown)
- Leather Specialization: New
- Legacy of the White Tiger: You honor the White Tiger's legacy, increasing mastery by 5. If target is in your party or raid, all party and raid members will be affected. (Instant)
- Muscle Memory: Your fighting technique improves over time during combat. Anytime you Jab a target from behind, your chance to critically hit with Jab increases by 1% for 30 sec. This effect can stack up to 100 times. Leaving combat or an encounter will clear your muscle memory.
- Rising Sun Kick: You kick upwards, attacking the enemy twice for 985 weapon damage with a 30% chance to perform a third attack. (2 Chi, Instant, 8 second cooldown)
- Sparring: When you are attacked by a melee enemy in front of you begin to spar their attacks, increasing your chance to parry by 5% for 10 sec. This effect has a 30 sec cooldown. When you attack them back, Sparring is amplified by an additional 5%. Stacks up to 3 times.
- Summon White Tiger Statue: Summons a White Tiger Statue at the target location. Lasts for 6 min. Limit 1 Statue.
- Conjured Effigy (Passive)
When you consume 3 Chi, your statue will conjure a White Tiger Effigy which travels torwards the last enemy you attacked, dealing 563 damage. If the effigy travels for 5 sec, it becomes lusted, moving at a greater speed and dealing 100% increased damage.
- Tiger's Lust (On-Click Effect): Increases the damage done by the ally and the Monk by 15% for 6 sec. Limit 2 charges per statue. (5 second cast)
- Conjured Effigy (Passive)
- Tigereye Brandy: Causes your Tiger Palm, Rising Sun Kick and Blackout Kick to also hit 2 additional nearby enemies within 5 yards when they deal damage for 20 sec. (1 Chi, Instant, 1.5 minute cooldown)